#39: Matt Carrell on getting haptic feedback for locomotion by walking in place with Stompz, future plans for VR input, & alternative omni-directional treadmill design Post date June 30, 2014
#38: Peter Sassaman on Team Gauntl33t’s Project Lance VR Haptic feedback glove & their open hardware development approach Post date June 29, 2014
#37: Eric Greenbaum on hygiene barriers & removable liners for public VR demos, ergonomic mod kits, and minimizing simulator sickness for VR exercise simulations Post date June 28, 2014
#36: Cris Miranda on going down the VR rabbit hole with EnterVR podcast, porn and the future of adult entertainment vs. lack of diversity in consumer VR community Post date June 27, 2014
#35: David Holz on Leap Motion’s camera-based VR input, new skeletal model for finger & hand tracking, new 3DUI interactions & hand grammar, and augmented reality plans Post date June 26, 2014
#34: Ebbe Altberg, CEO of Linden Lab, on Second Life insights on virtual world identity, economies, governance, culture, the Metaverse, and making it easier to build & discover experiences Post date June 25, 2014
#33: Stefan Pernar on revolutionizing the fashion industry with VR, Marvelous Designer integration with Unity, and cultivating business applications of VR Post date June 24, 2014
#32: Nathan Burba on creating custom VR hardware & untethered VR experiences with Survios, living out action-filled fantasies, & playing games as a part of our fundamental humanity Post date June 23, 2014
#31: Jesse Joudrey on VR Chat, social interactions & body language, personal expression through custom avatars & spaces, and simulator sickness immunity Post date June 22, 2014
#30: Kite and Lightning team talks about Senza Peso, Unreal Engine 4 vs. Unity, 3DUI, motion capture technique tradeoffs, VR lessons learned & future of cinematic VR storytelling Post date June 21, 2014